Summary
Suicide Squad: Kill the Justice Leagueis in an unenviable position in nearly every way imaginable. It’s already been maligned due to being a live-service multiplayer game that requires online connectivity on release, but it’s also been criticized for not simply being a Justice League game and attempting to imitate the sameensemble superhero humor as seen inThe Suicide SquadandGuardians of the Galaxy. These are all valid concerns, but withSuicide Squad: Kill the Justice Leaguepushing the Arkhamverse’s envelope anyway, there’s a lot to be caught up on this time around.
To put things into perspective for whySuicide Squad: Kill the Justice League’s leap to Metropolis is gargantuan, theArkhamfranchise had two games before it actually introduced a traditional Gotham inOrigins, andRocksteady didn’t portray a traditional Gotham untilArkham Knight, its last game. It makes sense from a gameplay standpoint to not backpedal to a smaller open world now, but because theArkhamgames had so many installments to craft world-building for its eventual open-world Gotham City it arguably had a larger impact when players were finally able to grapnel boost and drive the Batmobile around.
Metropolis has had little to no information shared about it in previous games and with no world-building leading up to it before Task Force X is already traversing it, that might seem like a missed opportunity. The only concrete detail known is thatMetropolis has been architecturally dedicated to the Justice League, and it would be terrific if players got to learn about villain stomping grounds in the city or any other bits of environmental lore they might not otherwise be privy to in Rocksteady’s original take on Superman’s bustling, glistening city.
Rocksteady Can’t Ride the Arkham Games’ Coattails Forever
IfSuicide Squad: Kill the Justice Leagueis meant to continue the Arkhamverse continuity in a meaningful way, it’s important that it takes the necessary time to explain the gap betweenArkham Knightand it while also giving its new playable characters enough time to truly make it their own game. Batman is obviously going to be the star of the game and steal any scene he’s in thanks to his renowned history in the franchise, but whether Task Force X actually gets to kill him or not he needs to end up not being what players say they loved about the game most.
If Batman is the best part ofSuicide Squad: Kill the Justice League, that might only add more argumentative fuel to the fire of Batman no longer being the playable protagonist.Suicide Squad: Kill the Justice Leaguemay still be a Rocksteady game, but it has a lot it must fulfill in order to be a meaningful installment in the Arkhamverse.
Suicide Squad: Kill The Justice League
WHERE TO PLAY
Play as the Suicide Squad to take down the World’s Greatest DC Super Heroes, The Justice League. Suicide Squad: Kill the Justice League, is a genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.