Summary
Ever since the originalResident Evil 4released back in 2005, theResident Evilseries has gradually moved further and further away from its horror origins into the realm of action. This being said, the horror buffs over at Capcom haven’t forgotten how to give gamers a good scare.
One of the most common waysthe scariestResident Evilgameslike to make gamers squeal is via jump scares. The series will lull fans into a false sense of security, and then bang - it’s monster time. Crafting a good jump scare isn’t easy, and it’s a horror tactic that can be overused, but in these particular instances, theResident Evildevelopers nailed it.
The originalResident Evilmight be a horror classic, but this jump scare comes from its 2002 remake. This version of the game added a creepy cabin to the woods during the section where the player explores the Spencer Mansion grounds.
While playing as arguablyResident Evil’s best female character, Jill Valentine, fans are forced to slowly explore this spooky cabin. The structure is maze-like, and the pacing is slow, with the player expecting an ambush at any moment.Just as the player reaches the end and thinks they’re safe, Lisa Trevor pounces from behind a door frame, knocking Jill out. Lisa is one of the game’s freakiest horrors, and the fact that this whole section was new to the remake made the jump quite frightening for both new and returning players.
It’s no secret that many fans considerResident Evil 4to bethe bestResident Evilgame, although deciding which version is better is a little more controversial. Both versions have their fair share of jump scares, and one of the best features in both.
Oven Man, as he has been dubbed, is encountered while Leon is exploring the Kitchen area of the Island during chapter 5–1. As the player scowers through this relatively quiet area for items, this crispy militia ganado bursts out of a large oven and screams. If the player is quick, they can gun him down or run away. However, since most people aren’t expecting to find a ganado in an oven, they are more likely to receive a fiery embrace instead. This scare only receives a lower ranking due to the fact that players with quick reactions will likely kill Oven Man before they realize what’s happening.
It’s rarely a good idea to look out of a window in a horror game; there’s never anything good lurking out there. This is especially true while exploring the Raccoon City Police Department. Glimpse out the window at one point, and the player will spot something creepy and very crawly in the corner of their eye. It moves too quickly to make out, but the moment ratchets up the tension, suggesting that something is coming.
That something comes a little while later while walking down yet another darkened hallway. The player will first spot a headless body, followed shortly afterward by what caused it. Of allResident Evil’s enemies, Lickers are probably the best suited to jump scares, and this first encounter doesn’t disappoint. An honorable mention should also go to the Licker in the interrogation room, which is also responsible for countless screams. Unfortunately, it doesn’t take long for the Lickers to become overused, making them more of a nuisance than a horror.
While theResident Evil 3remakedidn’t quite live up to theResident Evil 2remake, it’s still a great game with plenty of jump scares. Of course, most gamers who have played it willconsider Nemesis to be the highlight.
Unlike Mr. X in the second game, Nemesis introduces himself shockingly early here. While poor Jill is looking in her bathroom mirror, attempting to decompress from the events at Spencer Mansion, she receives an unexpected visitor. Nemesis charges through her apartment wall and tries to take her out. As if the jump scare wasn’t already frightening enough, the sequence that follows is certain to leave gamers feeling quite stressed.
Resident Evil Villagewill certainly make gamers think twice about having a child. It’s one of the most action-packed games in the series, which is what makes House Beneviento such a refreshing chapter. With no weapons or items at his disposal, Ethan must explore the house’s basement and find a way out.
Get to a certain point, and Ethan will begin hearing disconcerting baby noises. A few moments later, the flesh baby will crawl out of the dark. It’s both a deeply unsettling moment and an excellent jump scare. The only thing that diminishes the scare slightly is the fact that the slow burn before it makes it obvious thatsomethingis coming.
5Mr. X And The Helicopter - Resident Evil 2 (2019)
An Altered Introduction Of An Iconic Villain
One of the problems with releasing an accurate horror remake is that everyone knows what to expect. Few jump scares are scary after repeat viewings. Yet somehow, theResident Evil 2remake remains one of the scariest remakes in the series thus far. Capcom managed this by being willing to move and change certain things.
Mr. X may not look all that frightening, but he’s plenty scary once players get to know him. His arrival in the original game wasn’t all that creepy, but in the remake, it’s a genuine jump scare. Rather than jumping from a helicopter and strolling around the corner like in the original, the tyrant bursts through the crashed helicopter in front of the player.Mr. X moves faster than expected, and this moment took plenty of veteran players by surprise.
Ethan Winters may not have hadthe best character arcwhen compared to the likes of Leon and the Redfields, but he sure did get some of the best antagonists. ThroughoutResident Evil 7, the Baker family provided non-stop nightmare fuel, and the jump scares started early. Two of the best can be attributed to dear old Jack Baker.
Resident Evilgames often start slowly, but Jack gets two great jump scares in the first hour or so. First, just after Ethan defeats Mia, Jack sucker punches Ethan as he tries to leave the room, dropping his iconic “Welcome to the family, son” line. Not long after, the player regains control of Ethan and is allowed to explore the Baker household. Jack shows up again, bursting through the wall like a terrifying Kool-Aid man. These two jumps set the scene for the whole first act, letting players know nowhere was safe.
3Mia Strikes - Resident Evil 7: Biohazard
A Series Of Jump Scares That Leave Ethan Fighting For His Life
Jack baker might be terrifying, butResident Evil 7’s best jump scare arguably goes to Mia Winters, if only by a small margin. The game opens with Ethan reaching the Baker household and looking for Mia.
Ethan’s reward for finding her is three excellent jump squares. Firstly, as he descends a set of stairs, a rabid Mia strikes from the darkness, initiating a fight that sees Mia knock herself out at the end. Not long after, Mia jumps Ethan again, an action that results in her taking an axe to the neck. However, that’s not the end. She gets one last jump scare in towards the final part of the area when she comes back from the dead and attacks Ethanagain,initiating her boss fight proper (and chopping Ethan’s hand off with a chainsaw). Mia’s jump scares are unrelenting, leaving the player not just nervous but paranoid.
Leon Kennedy might be one ofResident Evil’s best protagonists, but that doesn’t mean he hasn’tmade plenty of dumb decisions. One of the dumbest might just be unloading rounds into a lake until the resident Del Lago, a big, nasty fish monster, jumps out of the water and gobbles him up.
Of course, it’s really the player’s fault. One ofResident Evil’s best jump scares is hidden behind a secret interaction designed to punish wasteful players. The Del Lago scare is so good because it’s so unexpected and easy to miss. Plenty of gamers never see this scare on their first run through, making them even more vulnerable to it on their next when they are more confident and likely to waste ammo.
Of course, the top spot has to go to the most iconic jump scare in all ofResident Evilhistory, a moment that cemented the fledgling series as a true horror franchise:the zombie dogsfrom the original game.
It doesn’t take long for players to get used to the game’s primary enemies, the zombies. They’re slow moving and easy to spot, making the player feel safe from ambushes. That is until the player finds themselves walking down one particular hallway, where they are greeted by zombified dogs jumping through a window. It was a moment that made many players jump, shaking them out of their false sense of security. It is not justResident Evil’s best jump scare; it’s one of the best jump scares in any horror game.