Having worked on several major PlayStation exclusives since the company was first founded back in 1997,Quantic Dreamhas quickly transformed into one of the industry’s most unique AAA studios. For a long time now, fans have been wondering what’s next for the developer ofDetroit: Become HumanandHeavy Rain, and if a new tweet from studio head David Cage implies anything, it’s that they might not have to wait long to find out.

Sending out a tweet wishing his followers a happy New Year, Cage claimed that 2021 looked to be a big year for him professionally, revealing thatQuantic Dreammay just have some big news for fans in the coming months. “2021 should [be] an exciting year for Quantic Dream and our community,” Cage said, following up his statement by teasing that the team is “impatient” to tell players more.

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Seeing as the company has mostly worked onporting its games to PC over the last two years, it seems the time is right to hear about what’s next for the cinematic, story-focused developer. In the past, Cage and the team have rarely focused on making follow-ups to their previous games, even though the Elliot Paige-led sci-fi thrillerBeyond: Two Soulsset up a sequel during its final moments. While that likely suggests fans will see something wholly new, the studio could make an exception when it comes toDetroit: Become Human,with the game being a massive success for the company and selling a total of 5 million copies.

Whatever its next project turns out to be,it appears it’ll be published by Quantic Dream and be multiplatform, with the studio announcing the change back in August. The decision was allegedly made so that Quantic Dream could work on multiple projects at once, with the company claiming that while some titles may cater to exclusivity deals, the vast majority will hit all platforms upon release. The first games to be self-published by the company were the PC ports ofHeavy Rain, Beyond: Two Souls,andDetroit: Become Human,which all made their way to the Epic Games Store.

Releasing back in 2018,Detroitwas the last full game the company worked on, with the title set in a dystopian sci-fi universe where androids programmed to be slaves rebel against humans after they begin to develop consciousness. It utilized the studio’s patented narrative-focused, cinematic style, forcing players to make impactful moral choices that would drastically change the outcome of the story and the fates of its characters. It was a commercial success for the studio and garnered a decent critical reception, bagging a 78 on Metacritic.

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