Destiny 2 Has a FOMO Problem in Year 3
Since the release ofDestiny 1in September 2014, Bungie’s vision for the franchise and its goals on how to expand and evolve the loot grind has continuously changed in conjunction with player feedback. At times,Destinyhas been tailored to hardcore players like the ‘“forever 29” early days ofDestiny 1, or casual players with the release ofDestiny 2vanilla and its infamous “2 tokens and a blue” Mercury Public Event. Players are always looking for reasons to come back toDestiny 2,so guiding that vision and giving players the incentive they need to keep checking in week by week is indubitably a full-time Job....