Batman is quite the popular character among the tidal waves of players that are enjoyingMultiVersus. Even though he wasn’t free during the first or even the second character rotation,players still spent their hard-earned Gold to unlock himand have been using this DC Comics icon to climb to MMR rankings. In fact, there are actually quite a lot of Batman mains in the top 100 players at the moment, though Bugs Bunny still reigns supreme (but maybe not for long).
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But, what setup is helping these Batman-lovers make their climb a bit easier? Let’s take a look at some of thebest Perks to use for BatmaninMultiVersus, why they’re recommended, and some alternative options based on certain matchups.
Batman’s Best Perk Setup in MultiVersus
First and foremost, let’s get the setup out of the way. The “best” Perk Setup for Batmanis, without a doubt:
It might seem odd to run three Offense Perks given that many Batman players are so good at Defensive maneuvers like spacing and dodging attacks, and this may seem more appropriate fora more damage-centric character like Garnet, but these truly are Batman’s best choices.
Reasoning For Bouncerang & Hit ‘Em While They’re Down
Now, the reasoning for why most players pickBouncerangoverPrecision Grappleis pretty simple, Precision Grapple isn’t very good at all, while Bouncerang is amazing. There aren’t manycharacters inMultiVersuswith Perks that are so obviously different in terms of quality, but Batman is one of them.
Bouncerang rewards players for missing with their Batarang, while Precision Grapple actually makes it more difficult to combo out of a successful Grapple.
And, forHit ‘Em, While They’re Down, the explanation is also pretty simple. Anyone who has played against an even “decent"Batman playeronline knows how often they “fish” for theirBataranghit confirms. In fact, a lot of Batman players don’t even attack unless they have a Batarang ready to throw.
There are many viable explanations for this playstyle, such as the Batarang just being a fantastic approach option, but the main one is just that the Batarang applies one stack of theWeakenedDebuff on hit (or max stacks on return with Bouncerang). This means that, for most of Batman’s combos, the opponent will be Debuffed by eitherWeakened, theSlowfrom hisSmoke BombSpecial, or any other Debuff his ally may be applying. With that in mind, it’s obvious why Batman should run the Perk that buffs damage done to Debuffed enemies; it basically functions as a passive damage buff for the majority of a match.
Up, Up, and A-Slay
The common joke going around about Batman inMultiVersushas been phrased many different ways, but they all sound similar to something like “of course Batman has trouble finishing opponents in this game, he only has one rule, after all…Batman can’t kill.“And, for the most part, the core concept of this joke rings true, as Batman struggles toKO opponents inMultiVersusin general.
HisRising BatSpecial andBat-KickAerial Attack are his two main tools for actually getting Ringouts, but both of them become very predictable very quickly. Therefore, running something likeUp, Up, and A-Slayonly makes sense as players don’t want to give their opponent too many chances to get used to their two KO moves.
I’ll Take That
Much for the same reason Batman players will want to runHit ‘Em While They’re Down,they’re going to want to useI’ll Take Thatas well. Simply put, this Perk reduces Batman’s Cooldowns by 0.5 seconds (or 1 second if stacked by an ally) once he hits a Debuffed enemy.
That means a Batman who throws their Batarang and follows up with a melee combo will get their Batarang charges back much quicker.
Additionally, on a team with someone like Reindog, Velma, or Iron Giant (characters who also apply a lot of Debuffs), this Perk is even more useful, as the Cooldown reduction applies to the whole team rather than just the player who made contact with their attack.
Other Perk Options
Of course,MultiVersusis not just a simple game where three Perks “reign supreme” with no reason to use anything else. Players will want to adjust their Perk choices to counter the enemy characters relatively often as well as stack Perks with their Allies and so on.
For example, against someone likeSteven Universeor Tom and Jerry, two characters that can easily reflect projectiles, Batman players are going to want to spec into melee-focused Perks more, likeLumpy Space Punch, as their Batarangs won’t be as useful.
Here are some options in each category (Offensive, Defense, Utility) that players tend to also run depending on the situation:
MultiVersusofficially launches for PC, PS4, PS5, Xbox One, and Xbox Series X/S on August 08, 2025.