Summary
After years of waiting for the next installment and recent months that included its leaks,Grand Theft Auto 6’s teaser or full reveal feels closer than ever. Expectations of a title that would stand far above predecessors are present, and more notably, Rockstar’sRed Dead Redemption 2released in 2018.
While the leaks indicated that many of the mechanics that are part ofRed Dead Redemption 2’s core will likely be present inGTA 6, there are a number of them that will stand as significant additions. Within the realm of free roam and immersion, many of these elements along with theunseen implementationshave the potential to take Rockstar’s newGrand Theft Autoentry to another level.
5Threatening NPCs/Warning Shots
Despite this mechanic already being somewhat present inGTA 5from the very first bank robbery mission,Red Dead Redemption 2took it up to another scale entirely. With the option to rob any NPC Arthur Morgan orJohn Marston come across, players have the option to let off warning shots by aiming up using the directional button.
This can also be used to threaten witnesses who are adamant about reporting crimes committed, and this was not only helpful for players playing as outlaws, but it stands as a huge immersion improvement. Considering the likelihood of an increased population and NPCs widespread all overGTA 6’s map in a modern-day setting, this mechanic will be crucial for players who wish to keep law enforcement off their backs.
4NPCs With Good Memory
In multiple occurrences during free roam inRed Dead Redemption 2, players are reminded of just how much Rockstar has ensured the world is full of life and realistic circumstances. Notable in the aftermath of committing heinous crimes or helping particular NPCs by giving them medication or money, if players happen to bump into these NPCs at any time afterward, they will be reminded and possibly rewarded by them depending on the act.
Examples are shown when a widow confronts the player accusing them of killing their husband, and this all contributes to the matter of players witnessing the consequences of their actions with itsmorality system. If this mechanic can be replicated inGTA 6, it has the potential to have an even greater effect, as developers could implement a plethora of consequences or retaliations from NPCs that derive from players' actions.
3Hair/Clothing Physics
One of the most impressive factors inRed Dead Redemption 2is the presence of general needs and necessities for either Arthur or John, which includes a weight system, hunger, fatigue, and much more. More notably regarding stepping up fromGTA 5, the realism in hair and clothing physics helpsRed Dead Redemption 2’s high level of praise. Unlike previousGrand Theft Autotitles, players can not just enter any hair salon and apply facial hair or hairstyles if there is no hair present on the player’s character.
Players can use items such ashair tonics to help for faster hair growthand if left alone, will grow a great deal of hair. With clothing, despite it being frustrating for some players, hats that are purchased and worn can very easily be knocked off if players engage in combat or fall off of their horse accidentally, andGTA 6will largely benefit from these physics, keeping immersion levels high.
2Bounties For NPCs
Aside from players acting as outlaws inRed Dead Redemption 2, the same can be said about many of the world’s NPCs. Side missions present can allow players to go off on bounty hunts looking for other criminals who are on the run, who can either be brought in dead or alive. Considering the Wild West setting ofRed Dead Redemption 2, this would have been a realistic way of going about it.
WithGTA 6, this would need to be reconstructed into a modern standard that is more aligned with rewards that are given for sighting a criminal or passing on information on their whereabouts. While this would be dependent on the two main characters who are shown to be criminals themselves based on leaks, seeing this feature present in one form or another would be impressive.
1Jail Time/Ambulance
When captured by Sheriffs andlaw enforcement after choosing to surrender, a small cutscene will play out that depicts Arthur locked up in jail for his crimes. This works hand-in-hand with the game’s wanted system, as officers may recognize players when riding through populated areas, or regions where recent shootouts with the law have occurred.
In the aspect of theGrand Theft Autofranchise, there is yet to be a title that contains a system as such, and developers at Rockstar have the perfect opportunity to implement this feature in the game. The same could be done if players are injured or gunned down in combat, resulting in them being placed in hospital in the same mannerRed Dead Redemption 2has done with its brief cutscene of jail time. Whether this could be done briefly or make players spend time in jail controlling the characters, it will massively improve the experience overall.