Summary

In the days that followed after the launch ofFinal Fantasy 7 Rebirth, some of the staff at Square Enix talked about the challenges that went into creating a massive project that could live up to players' expectations. DespiteFinal Fantasy 7 Rebirthreleasing nearly four years afterFinal Fantasy 7 Remake, the developers expressed the concerns they had about putting it together.

Taking place immediately after its predecessor,Final Fantasy 7 Rebirthis an open-world adventure created in Unreal Engine 4 that gives players a new take on the world outside Midgar, with regions such as Junon, Cosmo Canyon, and Nibelheim available to explore. ThoughFinal Fantasy 7 Rebirth’s sales are possibly behind those ofFinal Fantasy 7 Remake, possibly due to PS5 console exclusivity, the latest single-player entry in theFinal Fantasyfranchisehas become a top seller due to the sheer amount of content available in the game.

ff7-rebirth-cover

With the game now out on the market, the developers ofFinal Fantasy 7 Rebirthtook time to reflect on its creation. Ina blog post from Square Enix,Final Fantasy 7 Rebirthbattle director Teruki Endo said that he was doubtful about finishing the game on time due to how much content would need to be made, and not just the combat side. Endo stated that the systems behind each character’s abilities, andthe Summons that fight alongside Cloud and the party, were among some of the challenges that the team faced. However, Endo said that the developers were able to pull it off and put together everything concerning the small details.

Final Fantasy 7 Rebirth’s Development Challenges Explained

" From start to finish, the development of this game has been a long journey in which everybody involved has given their all throughout. The end result is a huge game where every aspect of the gameplay has been expertly crafted and stuffed to the brim, and of course, the combat is no exception."

Endo also stated that, just like withFinal Fantasy 7 Remake, some of the elements that went intoFinal Fantasy 7 Rebirthdid not follow the originalFinal Fantasy 7, and were redone to fit the gameplay of the new entry. Endo added that the mix of nostalgia and new game mechanics was what made the project interesting. Withplaces such as Costa del Soland the Gold Saucer offering players both new and returning activities, including Chocobo Racing and treasure hunting,Final Fantasy 7 Rebirthwill require sufficient time for players to complete.

Final Fantasy 7 rebirth producer multiplatform releases

While not a perfect game,Final Fantasy 7 Rebirthis an unforgettable experience. Though it is years away, only time will tell how the third part in theFinal Fantasy 7 Remakesaga will fare by comparison.

Final Fantasy 7 Rebirth

WHERE TO PLAY

Discover a vibrant and vast world in this standalone entry in the Final Fantasy VII remake project. Final Fantasy VII Rebirth is the second entry in the Final Fantasy VII remake project, which retells the story of the genre-redefining RPG across three distinct games. Iconic heroes Cloud, Barret, Tifa, Aerith and Red XIII have escaped from the dystopian city Midgar and are now in pursuit of Sephiroth, the vengeful swordsman from Cloud’s past who was thought to be dead. This new adventure can be enjoyed by all players, even those who have yet to play Final Fantasy VII Remake or the PlayStation original. Expect a new standard of cinematic storytelling, fast-paced combat and rich exploration across a vast world.

FF7-Trilogy-Part-3-development-update

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Tifa looks bald in Final Fantasy 7 Rebirth on PS5 Pro

Playing the Chocobo Racing mini-game in Final Fantasy 7 Rebirth

Final Fantasy 7 Rebirth Aerith’s Spirit Looks At Tifa and Red XIII