There’s still so much that fans are in the dark about when it comes toFinal Fantasy 16.Square Enix claimed it would have more to showof the game later in 2021, but as the year starts to wind down with not so much as a whisper of when Square might be showcasing the title, rumors have begun running rampant. When trying to deduce what aspects of the next major entry in theFinal Fantasyseries will be like, it’s important to look to where the series has been. By doing so, it seems like the new game will be following a trend that the series has been on for quite a while: real-time combat.
Although there hasn’t been word on whatFinal Fantasy 16’s combat will look like just yet, it seems like a logical conclusion to assume that it’s going to stick to the real-time combat that the franchise has been experimenting with for the past few numbered entries. There are still so many unknowns about what sort of systems will be included in the title, but when taking a look at where the franchise has taken its combat as of late, it makes sense thatFF16would stay the course.
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Final Fantasy’s Shift From Turn-Based to ATB Combat
It’s important to note that diehardfans of theFinal Fantasyseriesmight take issue with the phrase “turn-based combat” being used to describe many of the franchises' combat systems. Turn-based combat implies that there’s a set order to when each party member attacks, and that everyone in the battle gets to go at least once per turn. That system was phased in and out ofFinal Fantasyon a game-to-game basis, as Square Enix experimented with gameplay that could make each entry of the series stand out.
Essentially, turn-based combat was phased out for ATB, otherwise known as active time battles. The system merged real-time and turn-based combat in order to make for a more engaging experience.Final Fantasy’s history with ATBshows various successes and failures as the company experimented with the system. Eventually, there was a shift to more of a real-time feel that, while still incorporating many of the traditional menu-based combat systems that the series was known for, shook things up in a way that made games likeFinal Fantasy 13look drastically different fromFinal Fantasy 15when examining their combat.
Perfecting Final Fantasy’s ATB Combat Focus
Many considerFinal Fantasy’s plunge into real-time combatto have truly begun withFinal Fantasy 15.The game dropped a lot of the menu-based systems that had been in other ATBFinal Fantasygames in favor of a greatly simplified combat system. While the game’s combat system fit with the design ofFF15, the game stood out drastically among the rest of the franchise due to this major design change. Not only was its combat less thoughtful in some ways, but it also featured a large, modernized open-world that hadn’t been seen in the series previously.
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WhenFinal Fantasy 7 Remakereleased featuring a more traditional ATB combat system that was quickly adored by fans, it became clear that Square Enix was willing to experiment with its systems in order to get them right. Even thoughFinal Fantasy 15’s combat was a little divisive, it allowed Square Enix to try something completely different from what they had been doing before. Whether or notFinal Fantasy 15was successful is up for debate to this day, but it’s clear thatFF7 Remake’s combatwouldn’t have become what it did without it.
BecauseFinal Fantasy 7 Remakewas a reimagining of an older gamein the franchise, it makes sense that Square Enix would bring back older systems to include in the game. That said, because of how much praise the ATB combat system received, it seems like there’s a big possibility that the system is here to stay for future entries in the franchise.
What Final Fantasy 16’s Combat Might Look Like
Due to the fact that there’s solittle known about whatFinal Fantasy 16is going to be like, it’s impossible to say anything for certain about the game’s combat system. That said, looking at what’s been going on with the franchise’s systems over the last few entries shows a few different paths.
Final Fantasy 16might end up taking a lot ofcombat cues fromFF7 Remake, as its combat was widely praised as being a faithful modernization of the mechanics of the series' past. It would make sense thatFF16would want to capture similar positivity, though simply copy-and-pastingFF7 Remake’s system wouldn’t allow forFF16to really have its own identity. If Square Enix chooses to use similar systems, they’ll likely be changed enough so thatFF16is able to stand on its own without direct comparisons toFF7 Remake.
Another thing that could happen in terms ofFinal Fantasy 16’s combat system is that Square could innovate onFF15’s system to make it a little bit more engaging and closer to the ATB systems of the series' past. This way,the time spent developing15’s combat systemwouldn’t be for nothing asFF16could use what worked and leave what didn’t, creating something entirely new.
What’s perhaps most likely to happen is that Square Enix will combine the best elements from recent games likeFF7RemakeandFF15, makingFF16’s systems something that feels familiarbut is still able to stand apart from the rest of the series. At the end of the day, the reason why each game’s systems are so drastically different is because of their overall design.FF15’s combat wouldn’t work inFF7 Remakeand vice-versa, as they’re entirely different games. As such, guessing whatFF16’s combat will be like takes a little bit more information than what’s available - though a real-time approach certainly seems possible.