Finding Igor’s wife inChernobylitefeels less urgent in the face of the overwhelming radioactive bleakness of Chernobyl’s Exclusion Zone. It’s arguably the star of the game. Such is the case for any video game that picks Chernobyl as its setting. For that matter, learning how to live or even thrive in such a hostile and inhuman environment is a big part of the gameplay loop inChernobylite.

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Chernobylite Skills Guide Tark

Thankfully, the player character, Igor is a flexible human being. He’s no stereotypical egghead; Igor might as well be a soldier of fortune due to how fast he can learn some nifty mercenary survival skills. It’s all thanksto his faithful crew in the game. Of course, not all of them offer Igor the best when it comes to Exclusion Zone survival knowledge so players will have to be picky; this selection helps with that.

10Saving (Tarakan)

Tarakan is the resident thrifty man in Igor’s crew and he can impart some multipurpose skills to Igor. One of the most important among those skills or perks is Saving. It reduces the cost of every construction or crafting project in the game’s designated hideout.

When one factors in the cost of running back and forth to retrievesome valuable resourcesthat might even cost Igor his life, then Saving is totally worth it. If players want to further feel Tarakan’s Saving perk, then they can opt for the Perfect Saving which is the upgraded version that doubles the effect.

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9Gathering (Mikhail)

What goes well with Tarakan’s Saving? That would be Mikhail’s Gathering. It essentially makes crafting and base upgrades a lot less tedious and a lot more affordable. For many players of survival titles, base upgrades and crafting might be daunting.

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This skill makes it so that that aspect of gameplay is less annoying, especially when paired with Saving. Like Saving, Mikhail’s Gathering also has a “Perfect” variant or upgrade which also grants double the effect of its predecessor perk so players don’t have to spend too much time running around with that virtualgopnikgrocery.

8Survival Instinct (Mikhail)

Mikhail being the resident survivalist of the Exclusion Zone makes him a lot more attuned with nature. On top of the Gathering perk, Mikhail can also grant Igor the Survival Instinct which is really just a better proficiency for finding food.

Food is one of the lifelines of Igor’s crew and having enough around ensures that they don’t desert him. Other than that, some types of food in the game also work well to restore Igor’s psyche, making him more resilient and ready for exploration or missions.

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7Capacity (Mikhail)

Chernobylitekeeps things grounded in reality as much as possible especially when it comes to gathering resources. There’s no magical bottomless inventory bag here, the space players are allotted is limited. At times, players might even have to force themselves to drop certain items.

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That’s why Mikhail gives Igor better opportunities to keep all the loot. Capacity is really just a better bag arrangement system that lets Igor save space. It’s a lot better than Olga’s +6 to inventory slot perk. The downside is that it doesn’t have a “Perfect” variation but that’s easily forgiven.

6Control (Olga)

Some players might be wondering why there are so few damage perks here; that will be explained later. For now, it’s best to settle for one weapon, particularly if that weapon can do it all. That would be the legendary AK rifle, the favorite tool of any Russian man, at least according to the internet.

In any case, Olga’s Control allows players to maximize their AK or Assault Rifle bullets by adding a substantial damage increase per round. Any other weapon just isn’t as versatile, especially againstChernobylite’s different enemy types.

chernobylite ak

5Camouflage (Tarakan)

As for why players usually won’t need to improve their weapons through perks, one good reason is thatbeing stealthyis a better route. Players can save up on ammunition and the only disadvantage is the hit on Igor’s psyche whenever he murders someone through stealth.

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Players can avoid that byavoiding the enemiesthemselves. Camouflage by Tarakan is a good way to ensure that this goes smoothly. Even if Igor gets spotted, players get more wiggle room allowing them time to correct their mistakes.

4Parkour (Sashko)

Exploration and combat are two gameplay aspects inChernobylitethat require Igor’s agility. Parkour is one such skill that improves this by allowing Igor to move faster and shrug off fall damage. There are many applications for the former, such as escaping or even running past slow enemies.

Meanwhile, reduced fall damage is generally useful in preventing some miscalculated deaths or frustrating accidental damage. If players want to improve Igor’s athleticism even more, then they can further go down the line with Perfect Parkour.

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3Stunning (Olivier)

As mentioned before, Igor gets a psyche hit when resorting tostealth takedowns. Players can then make him less psychologically vulnerable in this facade of combat by employing Olivier’s Stunning skills. It makes Igor more practiced in quiet takedowns.

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Player talking to Mikhail in Chernobylite

More than that, the takedowns can be made non-lethal, meaning Igor won’t have too many nightmares the following night after a violent stealth run. Once players have this, then they can mostly rely on takedowns as a means of depopulating enemies in an area.

2Software Upgrade (Tarakan)

Information is one of the most underrated weapons in combat and in warfare; knowing the enemy or what they’re up to can be more valuable than guns or armies. Tarakan understands this well and channels his inner Sun Tzu by giving Igor the Software Upgrade.

The improvement ensures that Igor’s Environmental Analyzer will tag nearby enemies in the area. This gives Igor and the players more spatial awareness. Moreover, it’s a priceless perk when it comes to bothloud combat and stealth.

chernobylite wounded olivier

1Stealth (Olivier)

Speak of the devil, here’s Igor’s safest perk or skill to yearn for. It’s an ideal perk for anyone who wants to be as efficient with their in-game resources as possible. No weapons are cheaper than Igor’s arms and hands, particularly when equipped with a knife.

Players don’t even have tochoose violence. Being able to be agile while also being quiet has many advantages; they can avoid combat if they want and just run past the area. For exploration, this perk helps a lot in avoiding some roaming anomalies. Regardless, it’s best to be quiet when it comes to trips to Chernobyl and this skill allows that.

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Wide shot of the companion Olga talking to the player next to a man in a hazmat suit