The world of content creation has never been more relevant. With more of the world seeking entertainment in the form of video games and video streaming services, and a fair number of people seeking new careers and creative hobbies, animation software likePoser Procan provide the tools beginning animators need to get into 3D art.

A lot of techniques used in today’s media were once complicated and time-consuming to implement in previous generations. One fantastic example isDirectX 12 making ray-tracing possible in real time, a method of calculating light reflection and diffusion that used to involve hours of rendering time. What used to take artists hours to implement can now be done with a simple click and drag, thanks to tools like bone rigging, body morphs, and walking simulators.

Sculpt and brush multi-resolution morphs in Poser Pro. Pictured: a female face with spikes protruding from her forehead.

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When creating a 3D object, it used to be that artists would need to control the individual points in the virtual mesh that tell the computer where the surfaces lie in the virtual space. Then the artist would have to specify the details of what texture that surface has, where it moves to in each frame, and so on. Overly complicated inputs can lead artists to unintentionally create strange texture glitches likeWarzone’s big red button throwing knifethrough something as simple as pointing the program at the wrong source file.

Another issue that 3D artists had in previous generations is that most 3D rendering software would not calculate what happens when certain objects bump into each other. Artists working on scenes forPixar movies- takeToy Story,for example - had to intentionally deform the surfaces of soft objects to avoid clipping, like the mattress of Andy’s bed when all the toys are standing on it. Dynamic props and bullet physics allow objects in the scene to interact with each other in a predictable manner.

Nowadays, anyone who is competent witha 2D image program likePhotoshopcan get into animation with the right software. Poser Pro comes with thousands of starter poses, materials, and objects to get an animator started without requiring a lot of up-front preparation. The artist can select from a number of prepared assets, including humanoids, animals, clothing, and other objects, position them in the virtual space using straightforward controls, and render them either with realistic lighting or with an artistic filter that can emulate comics, sketches, and more.

The greatest hurdle for most artists these days is cost, and as of this writing, lifetime access to this program on both Mac and PC is available on the GameRant store for just $80, a 77% discount from its normal value of $349.

Poser Prois available now for PC and Mac.