Summary

Open-world walking simulators have emerged over the last decade as a distinct genre in the gaming medium, often providing players with a unique and contemplative experience. Unlike traditional games that rely on action or competition to move forwards, these simulators often emphasize exploration, immersion, and storytelling.

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They can provide expansive, beautifully crafted environments for players toexplore at their own pace, encouraging a sense of serenity and introspection. With minimal to no combat elements, open-world walking simulators immerse players in atmospheric worlds, rich narratives, and emotional experiences. Many of these games have managed to challenge the conventional notions of gameplay. Furthermore, they’ve offered a tranquil space for players to reflect, appreciate the artistry, and connect with the stories being told.

6Journey Emphasizes The Walking Over Everything Else

Taking players deep into the heart of a vast desert, 2012’sJourneyboasts a uniquely minimalist approach to both gameplay and storytelling. Players take control of a robed figure and catch sight of a mysterious mountain looming large in the distance.

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The absence of text or dialogue, while frustrating to players looking for a clear story, is effective in encouraging a more general sense of both exploration and interpretation, encouraging gamersto fill in their own narrative. The presence of online multiplayer also keeps things interesting, prompting players to often run into each other out in the atmospheric sands of the game’s sparse setting. The effective aesthetics, coupled with a well-suited soundtrack and subtle storytelling make it one of the most intriguing walking simulator experiences out there.

5Firewatch Takes Players On An Emotional Journey Into The Wilderness

Set deep in the Wyoming wilderness, this 2016 mystery thriller impressed players and critics alikewith its immersive narrativeand quick-witted dialogue. Another key aspect ofFirewatch’s acclaim was none other than its impressive, open-world exploration gameplay.

Players take control of Henry, a fire lookout navigating through a scenic, isolated landscape.Much of the game’s plotunfolds through the player character’s running dialogue with his supervisor, Delilah, developing a solid emotional connection in the process. With realistic environments, excellent voice acting, and an effective, mood-setting soundtrack, this walking simulator is an effective, atmospheric ride through a surprisingly introspective adventure game.

Two figures clad in red (right) stand on a sand dune while looking at a distant mountain with a light emanating from its peak.

4Proteus Is One Of The Most Relaxing, Exploration Games Out There

Released in 2013,Proteusoffered players a low-intensity experience that emphasized the joys of the journey over the impact of the destination. Set on a procedurally generated island, the game is all about walking, providing an excellent but rather simplistic simulation.

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Instead of any clear-cut plot lines or objectives, the game encourages players to simply enjoy the relaxation of exploration. Its slow-paced, meditative atmosphere is a perfect fit for players simply looking tochill out and enjoy a little downtime. For players more interested in being hooked by an absorbing story,Proteusis not ideal. Regardless, its vibrant, colorful graphics and welcoming atmosphere make it one of the more complete walking simulations out there.

3Dear Esther Was A Key Release In Establishing The Walking Simulator Genre

Often credited with helping to popularize the walking simulator genre in the early 2010s,Dear Estheris an exploratory, slow-paced adventure.Set on an empty Hebridean island, the players explore whilst listening to a widower read out letters to his late wife Esther.

The stunning visuals, detailed designs, and immersive atmosphere make for animpressive piece of minimalist gaming. While the plot is almost non-existent beyond the readings, the fantastically rendered landscapes, dynamic uses of lighting, and the general intricacy of the open world’s details all provide a sense of grounded realism rarely seen in more grand-scale video games. The non-linear exploration allows gamers to explore the island at their own pace, providing a relaxing sense of curiosity about the map on offer. Challenging the very foundations of what constitutes a video game,Dear Estherhas proven to be a seminal release in the years since it first dropped.

A player holding a radio looking at the forest in Firewatch

2Everybody’s Gone To The Rapture

Widely praised for its breathtaking, meticulous takeon the English countryside,this post-apocalyptic exploration gameprovides a thoughtful, atmospheric experience for players. Boasting an engaging narrative to complement the exploration on offer, the game is often considered a spiritual sequel of sorts toDear Esther, which was also made by The Chinese Room.

As players explore the eery, post-apocalyptic terrain, a plot involving the uncovering of what happened to a now desolate town unfolds. Players can piece the story together through fragments of audio logs and memories. The intriguing storytelling, coupled with a haunting soundtrack courtesy of BAFTA winner Jessica Curry, providesEverybody’s Gone To The Rapturewith a clearer overall hook to grab players with compared to the sparserDear Esther. Overall, this non-linear exploration gem is a masterclass in providing players with a low-pressure but still engrossing simulation experience.

Proteus - Green Grass, Trees And Stones

1Death Stranding Provides A Tense, Tactical Take On Walking Simulation

Legendary developer Hideo Kojima’s first creation since splitting from Konami Digital Entertainment provided players a fascinating look at post-apocalyptic courier life. Far from the zany, fantastical hijinks of theFallout: New Vegascourier’s journey,Death Strandedoffers players a gritty take on a grim future world.

A key reason behindDeath Stranding’s acclaim is its unique gameplaythat focuses predominantly on traversal and exploration. Players must travel across a haunting, post-apocalyptic landscape as they deliver packages to isolated communities kept inside by a mysterious mass extinction threat. The game’s emphasis on backpack management, balance, and navigation requires players to think strategically and adapt to a variety of hazardous terrains. With an emotionally engaging story on top of an atmospheric, haunting world to explore,Death Strandingis arguably the peak in open-world walking simulation.

Dear Esther, Light House In An Island In A Cloudy Day

Everybody’s Gone To The Rapture Empty Street With Sneakers On The Power Lines

Sam looking at a mountain in the distance in Death Stranding